Gettysburg: The Tide Turns Crack Serial Key
- tiohachaploadorto
- Sep 2, 2019
- 6 min read
Updated: Feb 28, 2020
About This Game Gettysburg: The Tide Turns is a hex-based wargame set in one of the most decisive and iconic battles of the Civil War. 150 years ago, brave soldiers fought across this idyllic battlefield, and, now, we put you in their shoes. A Period PieceThe game captures the realities of 1860s combat through the granularity of hex based gameplay and an innovative randomized turn system. It is a tense and strategic package from the full, sweeping campaign to individual scenarios.Plan Your EngagementFeaturing the work of some of the best artists in the business, the game map and interface capture the period while providing the information you need as a commander.Exciting and fast paced gameplayYou will command a myriad of period units including infantry, cavalry, and artillery. Units vary in strength and morale, and, much like Battle of the Bulge, your success will depend on how you maneuver your forces and engage the enemy. Gettysburg: the Tide Turns goes beyond the "you go, I go" turn by randomizing when each division will move. This provides tension, as you must respond tactically as new opportunities present themselves.FeaturesPlay as the Union or Confederates across the entire scope of the battleTutorials and easy entry for new playersFull game rules and information for hardcore playersAn innovative movement system that randomizes turns for increased tensionBeautifully rendered maps & interfaces in period styleExtensive historical commentary & content includedPlay online, face to face, or against AI opponents 7aa9394dea Title: Gettysburg: The Tide TurnsGenre: StrategyDeveloper:Shenandoah StudioPublisher:Slitherine Ltd.Release Date: 14 Jul, 2017 Gettysburg: The Tide Turns Crack Serial Key I am a wargamer who enjoys this style of game. Let me just say for $10 this is a great deal. I have had little problems with glitches or game freexzing. The few times I had these problems the 1st patch fixed them. There are still a couple such as artillery pointed in wrong direction, artillery targeting arrows remaining on screen, etc.. I have played over 26 hours and played all scenarios twice except the campaign. Positive:-Game is quick and not overly complicated-Very fun to play but can be frustrating due to mechanics-Graphics and sound affects are solid-Great value for the price-Quick response from the company to address any issues which is very importantNegatives:-Mechanics of the game with Chit Draw is iffy at best (CSA always manages to get 4 draws in a row during key turns) I like the concept but should modify where one side can only get 2 chit activations in a row. It is almost impossible for the Union to win when the CSA gets 4, 5, or 6 straight chit draws which happens all the time. -Play balance when moving into 2 or 3rd Star difficulty level is not good. There is no change to the AI. They simply add additional strength points to your opponents units which throws off any type of realism and makes CSA units super strong (CSA already start the game off too strong) .. One suggestion for play balance is to keep the same requirements of objectives hexes held and reduce the total number on the board. This will help the Union player focus in on these key hexes. For the CSA player either add more objective hexes on the board while keeping the requirements for victory the same. - Passage of Lines** this is my number 1 complaint with this game which makes a very good game average. Due to the chit draw moving process you are stuck with weak units on the front line holding objective hexes with fresh full strength units lined up behind them unable to move into the hex because the depleted unit is in the hex and it is not allowed to move. This should be an easy fix where a unit can simply move into any hex if occupied by a friendly unit (even if not in the same Corps) thus taking its place and the replaced unit goes to the hex the previous unit occupied thus switching hexes. It is frustrating to see the whole Union line shattered while you have a fresh Corps lined up right behind it. Maddening- Unoppossed movement. The CSA can move directly in front of Union units in their ZOC freely with no penalty. ZOC does not exist for movement. They should either be forced to stop or defending units should be able to get a free shot at them. -Not a real problem but the whole battle revolves around the 3 objective hexes right next to Gettysburg. Most of the CSA moves into Gettysburg with little movement towards Culps Hill or to the South toward the Round Tops.-Even more minor is that a N (North) arrow should be on the map for simply orientation. As well as marking Devil's Den on the map due to its iconic part of the battle.Overall I like the game and recommend it. There are several large mechanic issues with the game but for the price, quick and easy format, and most importantly it is fun, this is a great deal.. froze up on turn 13; no way to load saved games, restart ineffective. Kind of clunky play, not smooth, kind of brainless, if you are having trouble sleeping this will help.. Fun game to play if not particularly accurate historically, but the big problem at the moment as has been pointed out by others is the games strong tendency to freeze after a few turns. Would advise holding off on purchasing the game till this is fixed.. Unfortunately, though this seems like a good entry-level game with a lot of potential, the freezing bugs that constantly plague even the current patch of the game make this a pass. I've yet to get through the 33 turn campaign because it just freezes. Multiplayer PBEM suffers the same problem, usually at turn 11. Too bad because the game play is a good starter wargame otherwise.. Quick easy tactical game. Doesn't offer a lot of detailed information, but I guess that is why it is quick. It does offer commander names and unit experience to give flavor to our choices.Edited: minor issue I rand into has already been addressed by devs and this is day 1! Reasons to buy:1. Easy to learn2. Quick to play3. Has both AI and Face to Face options for variety4. Has the feel of the battle, first day Cavalry must delay Heth and Pender or it won't give time for units to arrive and hold Culp's and Cemetary later in the day.5. Cheap.Reasons to avoid:1. Still has some bugs that cause you to close game and restart from last position2. Graphics are only adequate and small annoyances in them (cannons pointing the wrong way or trails for bombardments remaining on map after bombardment over)Knowing Slitheine the main bugs will be worked out quickly and you can wrok past them until then.So for the price it is time to buy this one if you are looking for a quick, cheap and easy to learn game you can enjoy.. Fix this game and I'll fix my review. I gave up on abouth 30th freeze during one game.. I played the First Day scenario over a period of four hours, and did not encounter any bugs in V 1.00. The "advance after combat" crash never happened to me, and I did it many times. Granted, I have a very high-end machine, so that may be why I had no problems. It would be nice to see support for 3440x1440 that can fill a 34" curved screen monitor; I have Acer Predator I'm an old school grognard, my first war game was Avalon Hill Afrika Korps board game in 1970. So I like these kinds of games - Decisive Campaigns is superb. The only oddity I found in the scenario was that the Union I Corps has the same star symbol as the XII Corps. Was this intentional, or did you just run out of symbols? The only other suggestion I have is that the map be made to look a little more contemporary; sometimes I have a hard time distinguishing the high ground from the low. I know you are trying to be true to the origional cardboard and paper map, but this is an improvement that would probably be welcomed. Other than that, I am very pleased with my first game and will likely spend a great deal of time playing it.ADDENDUM: I got the game freeze crash on the last turn of the Day 2 scenario, so I guess hardware isn't the answer. I'm sure this will be fixed.
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